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Loaded Lions Mane City: Fractured Fate
A 3D studio you can brief from anywhere.
Product, character, and environment work delivered on a schedule that follows the sun.
Our 3D animation services take a product, a mechanism, or an idea and turn it into frames that hold up on the largest screen and the smallest feed — briefed remotely, produced across four studios, and delivered without the timezone gaps that stall most vendors.
Trusted by
We have run 3D production since 2015, and the portfolio behind these services is real work — 34 3D animation pieces, plus product and mechanism films, explainers, and campaign cutdowns for clients including Changi and Mastercard. You brief once, and a director owns the through-line from concept to final render, so the look you approved in previz is the look that ships.
Because the team is spread across four studios spanning Asia-Pacific and North America, review cycles do not wait for one office to wake up — feedback left in your evening is often actioned by your morning. The pipeline is remote-ready end to end: shared boards, versioned renders, and a single point of contact, whether you need a global master or a market-specific cut. If your work is anchored to one region, our regional 3D team runs the same pipeline locally.
Five ways teams brief us for 3D. Each is scoped from the deliverable and the screens it needs to hold up on.
Photoreal or stylised 3D that shows how a product is built, how it moves, and what makes it different.
Best For:
Hardware launches / engineering explainers / spec-led sales decks / trade-show loops
Rigged, performance-driven characters for narrative films, mascots, and brand worlds that need personality.
Best For:
Brand campaigns / narrative shorts / mascot systems / series content
Built and unbuilt spaces rendered as walkthroughs, flythroughs, and environment plates for context and scale.
Best For:
Property & developments / master-plan reveals / set extensions / immersive backdrops
Complex processes and invisible systems made legible through clean, sequenced 3D staging.
Best For:
SaaS & deep-tech / medical & scientific / onboarding / investor education
One 3D build cut and reframed into a master film plus platform-native versions for paid and organic.
Best For:
Always-on social / paid campaigns / multi-format launches / regional adaptations
A predictable five-step process. No surprises, no scope creep.
Brief, audience, message, success metrics
Script, style frames, storyboard
Illustration, animation, sound design
Two structured rounds of revision
Final files, cutdowns, captions
FAQ
The bulk of our 3D work falls into product and mechanism animation, character animation, architectural and environment visualisation, process explainers, and campaign-ready social cuts. The 34 3D pieces in our portfolio span these categories, alongside product films and motion work, so most briefs map to something we have shipped before.
Yes — it is how we are built. With four studios spread across Asia-Pacific and North America, we cover overlapping working hours, so notes you leave at the end of your day are often picked up before you are back at your desk. The whole pipeline runs remotely: shared review boards, versioned renders, and one contact who owns your project regardless of where the work is happening.
We work from whatever you have. CAD files, product renders, reference photography, brand guidelines, or rough sketches are all valid starting points, and we build previz from there so you approve the look and motion before we commit to final rendering. Nothing needs to be shipped or handed over in person.
Most of our projects land between S$10,000 and S$20,000, which covers concept, previz, animation, rendering, and finishing for a defined deliverable. The final figure depends on runtime, shot count, asset complexity, and how many platform versions you need — we scope from your brief and give you a fixed number before anything starts.
A typical 3D piece runs a few weeks from approved brief to final delivery, with the exact timeline set by shot count, asset build, and revision rounds. Product and explainer work usually moves faster than heavy character or environment builds. Because our review cycles are not held up by a single office, timezone overlap tends to shorten the wait between feedback and turnaround.
Yes, and it is one of the more cost-effective ways to work. We plan the build so a single 3D project can be cut into a master film plus vertical, square, and short-form versions for paid and social, and reframed for different markets. Deciding on the formats up front means we render once and adapt, rather than rebuilding for each channel.
TESTIMONIALS
Send us your brief, reference, product file, sketch, or early idea. We’ll come back with the right questions, creative direction, and a clear next step.